This guide was originally written by Auria. I got the OK to post it on the page.
About Eir
Before we go any further decide yourself if this is the class you want to play. Being a healer is not all just about healing. Its about SUPPORTING your party (or PvPing, if thats what you’re into). No you won’t be spamming nothing but heals, but you won’t be dishing out the best damage either.
As you can see, the INT bar is higher than the rest. INT is your most important stat. VIT is a close second, keep that in mind! (No this does not apply to Myth.) Eir’s difficulty has also been set to average, but don’t let that fool you. Eir is difficult, not necessarily to play, but because of the responsibility you’re given to look out for the rest of the party. Sometimes you will have a big part to play in the success of a raid or a stage, but that’s the whole fun of it.
For lazy people who don’t want to read the whole guide: I made up a chart which will take you straight to the skill you want to find out about.
Simply press CTRL+F together to bring up a box, and in that box type in the code to the left of the skill name WITH BRACKETS and it should take you straight there. (Keep clicking “next” until you find it)
Healing Tab
[i.] Self Heal [ii] Light of Healing [iii] Bead of Healing [iv] New Bead of Healing (Rebirth) [v] Sunlight of Healing [vi] Prayer of Healing [vii] Antidote [viii] Emergency Heal [ix] Resurrection
Moon Tab
[x] Moonlight Piece [xi] New Moonlight Piece (Rebirth) [xii] Full Moon Bullet [xiv] Moon Barrier [xv] Moonlight Chain [xvi] Moon Bind [xvii] Moon Fog [xviii]Judgement of God [xix] True Judgement of Goddess (Rebirth)
Sacred Tab
[xx] Holy Shout [xxi] Dodge [xxii] Light of Purification [xxiii] Price of Sacrifice [xxiv] New Price of Sacrifice [xxv] Tears of Goddess [xxvi] Holy Spirit [xxvii] Sacred Wave
Bless Tab
[xxviii] Blessed Defence [xxix] Blessed Bravery [xxx] Life Extension [xxxi] Sleep [xxxii] Light Shield
Ability Tab
[xxxiii] Mana Recovery [xxxiv] Concentrate [xxxv] Mana Increase [xxxvi] Deadly Magic Blow [xxxvii] Increase Health
Resurrection and Tips

Fake Resurrection (Fake Res)
I made a video to show what fake res is (all heals you can use to fake res are there, minus jog) since there are still healers I come across who don’t know what this means; this is the most important playing skill you’ll learn!
Basically, when a player looses all of their HP and is knocked to the ground, they will lie there for a few seconds (unless the player moves) before officially loosing a life. Within these seconds, you have the chance to heal the downed player and prevent them from loosing that life.
This is called “Fake Res”. All healing skills are capable of fake ressing a player, no matter what level it is at (except self heal, obviously). Usually, when someone is low on health or is at 0 hp they’ll use the voice command F11 (I need more health! etc) when this happens, go to the player and heal as fast as you can! Check your map if the player is not in sight as a flashing icon will appear when the voice command is used.
Fake Resurrection with Beads.
This is a bit different. (shown in my video above) Shoot beads to a downed player, it won’t heal them on contact but will instead hover above them, however, if you or another party member run over the beads (try to avoid running diagonally) it will then heal the downed player and therefor Fake Res them.
How to use Resurrection Skill.
Resurrection brings players back to life who have died and become a ghost using a Jewel of Life: (from Merchandise store, Reagent tab)
No matter how many lives they have left, they have to be a GHOST for this to work. There are two ways of ressing someone:
1. First is to actually use the skill on their ghost: Have the ghost face you and then use the skill. (only do this when the ghost is facing you, just to be safe)

2. Second is to res the ghost’s gravestone which should be somewhere nearby. (You can do this horizontally or vertically) 
You CANNOT res someone from a diagonal direction. With more practice you should be able to judge the distance perfectly, don’t feel embarassed if you miss and ignore any “abuse” from silly players. Lastly, the amount of HP and Mana the ressed player gains increases as you level the skill up.
Healing with Judgment of God
This is a bit hard to explain with words, so I’ll let the screenshots do the talking. (if you do this properly, you should be able to heal yourself to full health)

Basically casting moon barrier at a certain position (Any direction DIAGONALLY) will heal you and players within JoG’s range. It doesn’t have to be moon barrier though, if another player stands at the same position the JoG heal will work the same way. The JoG heal can also be used to fake res, but its harder to pull off.
Skills Analysis
Finally! Skills! This is how the layout will work.
Name of the skill and (Nickname) of the skill.
Description
Points you should be investing for full support build
Points you should be investing for PvP build.
I’ll make it clear now that 10/10 for example, means MAX the skill! BLUE means full support. RED means PvP.
Healing Tab
[i.] Self Heal (SH) This skill allows you to heal yourself and yourself only. It is really useful not as a healing skill, but as a cancelling skill. Use it and dash away after casting skills such as Holy Spirit, Prayer of Healing and Moon Fog to quickly run away or cancel. Points: 1 only Points: 1 only
[ii] Light of Healing (LOH) This is one of your most important healing skills. Its your strongest heal (excluding rebirth beads) and most of the time you’ll be using it to fully heal yourself and your party members with low HP. Be careful while trying to fake res someone with this, the range is quite small and the skill itself takes a short time to actually heal. Points: 11/11 Points: 0, 11/11 (optional, depends if you are going to stage)
[iii] Bead of Healing (Beads) One of your more trickier healing skills. Bead of Healing shoots two (at level 2 and above) individual beads towards a player which then chases them for a short time and heals on contact. If you have not yet rebirthed, max this as its useful for topping up HP, just be sure to send them in the right direction. (We’ve already covered fake ressing with these if you’ve been reading) Points: 10/10 (0 if you have rebirthed or consider level 2 for fake res porposes)
Points: 0/10
[iv] New Bead of Healing (rebirth beads, rbeads) The new and improved Bead of Healing! This is exactly the same only instead of only shooting two beads, you now shoot 8. This is your strongest healing skill and is incredibly useful for healing, nearly everyone! Its only downfall is that all 8 beads tend to follow one person and heal them way more than they need, so be careful. Practice shooting these at a diagonal angle to someone who is near you at 180º for greater effect.
Points: 11/11
Points: 0/11
[v] Sunlight of Healing (SOH, Sunlight) Your most important healing skill. (in my opinion) Not only does it heal a high amount of HP at a high level, it also has very good range and a fast cooldown meaning its perfect for topping up HP and fake ressing. You can also leave this skill at level 1 and purely use it for fake res, which is more useful for hybrid/pvp healers as it is also a good cancelling skill (like self heal)
Points: 11/11
Points: 1/11
[vi] Prayer of Healing (Prayer) The pretty healing skill! Prayer is a skill which heals over a considerably long period of time over 9 waves. It has a large range and is useful for when party members are in constant danger, keeping them topped up and preventing death. However, Prayer’s downfall is the fact that it takes an incredibly long amount of time to actually start healing, leaving you vulnerable to attacks. Prayer is only cancelable by using another skill such as SH or Dodge. Use this wisely and mainly for fake res porposes.
Points: 1/6
Points: 0/6
[vii] Antidote (none) Whenever you or a party member is poisoned by a monster (or a Tia) this is the skill you’ll need to get rid of it, however its become useless as most people have ridiculous amounts of HP, not to mention there are pots that can now cure poison. The only time you’ll ever find poison a problem is in episode 3, 4 and Baphomet raid. (Tumagalad) I wouldn’t reccomen wasting a point on this, but if you have one to spare go ahead as poison is incredibly irritating!
Points: 0, 1/4
Points: 0/4 (invest this point into something more useful)
[viii] Emergency Heal (e-heal; different spellings) This is your ultimate fake res skill. This skill can heal downed players which you can’t even see on your screen with its massive 120 range, its also incredibly fast. Eheal is usless as a healing skill and has a very long cooldown, so don’t waste it! This skill also needs HP in order for it to work, so please make sure you’re not running low as its annoying getting the “No Mana” motion and then having no time to fake res your party member!
Points: 1/11
Points: 1/11
[ix] Resurrection (Res) The skill you use to bring your dead party members back to life! This is an important but tricky skill to learn and the first thing you need to know is that you need a Jewel of Life (Jol) for it to work. Most healers prefer to have this skill at level 1 and then heal the player they’ve ressed, but its fine at any level depending on how many points you have to spare. The higher the level, the more HP/Mana the ressed player gains, so it’s also useful for it to be higher if you want to res and run away again. I’ve already went over this in detail in the Resurrection section, so have a look there if you want to know how to use it.
Points: 1, 5/5
Points: 0, 1/5
[a] Ultimate Aura of Miracles (85 Skill, Miracles, Aura) Reagents Required: 10 Mountain Ginseng each time. This is eir’s 85 skill and it is your best possible heal. If you’re lucky enough to get the skill book from treasure island, then you’ll be able to use this awesome and ridiculously flashy skill. The heal will at first heal everyone within the range which is a bit like RB Jog’s range (the circle), only a bit bigger. There will then be a small orb which will follow you and damaged party members, healing them constantly for 20 seconds. For more information on this skill, go here. Range: 30 MP usage: 850 The Healing will depend on each individuals HP, but it always heals over 1k HP.
Points: 1/1
Moon Tab
[x] Moonlight Piece (Pieces) This skill shoots 4 (at level 3 and above) moonlike projectiles at the enemy and is going to be the source of some of your best damage if you use it properly. Shoot pieces head on at an individual enemy for a crapload of damage. This skill’s downfall is the fact that it chases after the enemy and will scatter if you shoot them at a mob of enemies, doing little damage. I’ve always had pieces at level 7 and above since it can do around 100 damage per hit at that level. (51~102)
Points: 7 and above/11
Points: 7 and above/11
[xi] Rebirth Pieces (rpieces) This only rebirth skill which is a a good bit different from the original. Instead of shooting projectiles at enemies, they now circle around you for a period of time and keep enemies from hitting you, you can also use other skills during this time, other than that its useless.
Points: 0, 1/11
Points: 0/11
[xii] Full Moon Bullet (Bullet) This skill is almost useless for full support healers and is more of a PvP skill. You cannot control which way the bullet will go as it aims for the closest enemy, so don’t waste a point on this.’
Points: 0/10
Points: 1/10
[xiii] Moon Barrier (Barrier, MB; dont get confused with Moon Bind) This skill is incredibly useful and a must-have. When you know enemies are going to spawn, cast MB and it will take their “aggro” or more fittingly, their “first sight.” This means that it will catch their attention and mob them together at the MB’s position until you or your party attacks. It also blocks attacks from certain monsters such as the Reaver’s bubble-like attack in episode 3. Lastly, MB is useful for healing yourself with JoG (Which I have gone over in Resurrection and Tips section.)
Points: 3/3
Points: 3/3
[xiv] Moonlight Chain (Chain) Again, like Full Moon Bullet, this is more of a PvP skill even though its really fun to use. This skill shoots out a chain of projectiles which flinches most enemies and at maxed level can do a crapload of damage, but for full support eirs there are more useful things to put points into.
Points: 0/12
Points: 1, 10, 12/12 (damage boost at 10, only max this if you intend to use with Sleep Bind)
[xv] Moon Bind (Bind) This skill is actually very useful and incredibly fun. It shoots out 5 projectiles over two waves and freezes all enemies it hits EXCEPT enemies with red names. (bosses etc.) It can also be instantly cancelled by dashing. Although its not a skill you desperately need, its fun and is helpful in some situations, especially when you can freeze and enemy and run away or freeze and let your party members pwn it.
Points: 0, 4/4
Points: 4/4 (Freeze time is useless unless maxed)
[xvi] Moon Fog (Fog) One of your main damage attacks. This shoots out a big blue fog which damages all enemies in range 4 times, dealing a good amount of damage. If you have extra points you should definetly try leveling this to 9 for the damage boost and slow time! Any eir should at least have this skill at level 1.
Points: 1, 9, 11/11
Points: 1, 9/11 (Preferrably one, its a preference/skill points/mana issue)
[xvii] Judgement of God (JoG) Your ultimate skill which you get at level 60 and the most powerful of them all (excluding the rebirth version) This skill sends you spinning into the air while stars fall down, sending enemies flying to their deaths! It also heals which is a bonus (considering someone/something is in the jogheal position which I talked about)
Points: 1, 4, 6/6
Points: 1, 4/6 (Level 4 for damage boost)
[xviii] True Judgement of Goddess (rebirth jog, rjog) An improved, deadlier and prettier version of the original JoG. This one has a larger range and when maxed deals a crapload of damage per hit. As soon as you perform this skill enemies around you are sent to sleep and can no longer escape your damage! You also get nice angel wings while in the air, pretty awesome if you ask me. Watch out for high mana consumption.
Points: 1, 5/5
Points: 0, 1/5 (Lets face it, no one uses rebirth in PvP!)
Sacred Tab
[xix] Holy Shout (Shout) This skill is pretty much in the middle. Its good at pushing mobs away and good for gaining height in combos, either way its a nice skill to have.
Points: 0, 1/3
Points: 1/3
[xx] Dodge (none) I personally love this skill and it serves its name well as it’s awesome for dodging! You’ll find yourself usually using this to get out of tricky situations (such as being trapped by a mob) as it knocks most enemies down instantly. Another use for dodge is cancelling your other skills, which it does perfectly. As you level this skill up, hitting the enemy with dodge will send them flying into the air, getting high with each level. Pity this is only really useful for PvP.
Points: 1/11
Points: 8, 9, 10, 11/11 (depending on your preference of how high you want your enemy to go)
[xxi] Light of Purification (LoP) This skill pretty much purifies you and party members in range from things such as curses and the slow effect. A must have either way.
Points: 1/4
Points: 1/4
[xxii] Price of Sacrifice (PoS) Another very important skill which you’ll be using A LOT. This skill exchanges some of your HP in return for mana, just be careful that you have enough HP to use in conjunction with the level of pos you have.
Points: 8/8 (Major mana boost at max level)
Points: 5 and above/8 (Preference, you won’t be able to use this much)
[xxiii] New Price of Sacrifice (rPoS) Completely useless in my opinion. This skill is exactly the same as normal PoS, but with a self heal on the end! Maxed normal PoS gives more mana at maxed level, takes up less points, and does not require you to wait around for “self heal” to finish. Don’t be lazy! Use normal PoS and heal yourself.
Points: 0/11
Points: 0/11
[xxiv] Tears of Goddess (Tears) Another fun skill and major damage dealer. You’ll have to learn the range for this one, as it deals most damage at the end where all the “tears” fall down.
Points: 11/11
Points: 11/11
[xxv] Holy Spirit (HS) A fun and commonly used attacking skill for eir. This skill will be part of most of the combos that you pull off due to its easy lift and low cooldown. It hits for a long distance in front like Pentagon but also hits enimies from behind at a very close distance! Theres a lot of debate about whether level 1 or max is the way to go, but you have to keep in mind that max level uses up a lot of mana as you will be using it alot, but if you can support this skill then go for it.
Points: 1, 10/10
Points: 1, 10/10
[xxvi] Sacred Wave (Wave, SW) Another damage dealer. This skill is good for starting combos (SW >> AS) and avoiding tricky situations. Either way, 1 point is fine.
Points: 1/9
Points: 1/9
Bless Tab
The bless tab contains your bless skills or better known as buff skills. These are skills which buff up yourself and your party members (in range) for a period of time and at the cost of reagents.
[xxvii] Blessed Defence (none) Reagents Required: Winter Flower and Red Spider Rope at level 5 and above. This buff gives you and your party, defence! Too bad its useless.
Points: 0/8
Points: 0/0
[xxviii] Blessed Bravery (Bravery) Reagents Required: Fire Plant and Huckleberry at level 5 and above. This buff gives you and your party more damage for a period of time. This skill used to be popular, but became a little useless as players became stronger in general, you could always have it if you really wanted though.
Points: 0, 7/7
Points: 0/7
[xxix] Life Extension (LE) Reagents Required: Mountain Ginseng and Black Pearl at all levels. This buff give you and your party a boost in HP for a period of time. This is useful for fake res and just topping up your party in general at level 1. Some healers choose to max this skill, but be careful as you will not be able to use LS or another buff on top of this. (Maxed LE lasts 4.5 minutes)
Points: 1/6 (Preference)
Points: 0/6 (Preference)
[xxx] Sleep (none) Reagents Required: Mandrake at all levels. This buff puts enemies around you to sleep for a period of time depending on what level this is. This is mainly a PvP skill but its now come to my attention that sleep can cancel counters in Myth, so it is also useful for that.
Points: 0, 1/4
Points: 4/4
[xxxi] Light Shield (LS) Reagents Required: Red Spider Rope, Mandrake and Black Pearl at all levels. This is an incredibly useful buff which makes you and your party invincible for a short period of time (up to 10 seconds at maxed level) however this short time can get you out of sticky situations and is a must-have.
Points: 4/4
Points: 2, 3, 4/4
Ability Tab
Your Ability skills aren’t actually skills, but mess around with your HP/Mana and other non-physical things.
[xxxii] Mana Recovery This determines how fast your manage will regenerate on its own. It all depends on if you have mana regenerating equips, if so, you might not even need this, but 1 point should suffice.
Points: 0, 1, 8/8
Points: 8/8
[xxxiii] Concentrate When you have points into this, there is a chance that you will not need mana/only use a small amount of mana. However, its useless and there are equips which do that same thing.
Points: 0/5
Points: 0/5
[xxxiv] Mana Increase This increases the maximum amount of mana you can have. Any level is fine considering you have points to waste.
Points: 8/8 (You need all you can get!)
Points: 0, 8/8 (Optional)
[xxxv] Deadly Magic Blow This skill increases the chance for you to make critical hits, useless for us!
Points: 0/7
Points: 0/7
[xxxvi] Increase Health This increases the maximum amount of HP you can have. Although this used to be a must-have, everyone has so much HP these days that putting points into this doesn’t make much of a different, however if you have points, go ahead.
Points: 0, 4/4
Points: 0/4
And thats an analysis of all Eir’s skills. I know I’m missing the level 85 skill but I’m going to get more information on that first incase i get something wrong. =x HYBRIDS: If you’re looking for a hybrid build, then there really is no “right” or “wrong”. The only thing I’d suggest is to put one point into sunlight and max LOH and possibly rbeads, the rest is really up to you and what you prefer.
Skill Builds
Full Support healer build (Level 75 non-rb starter build)
Eir non-rb Build
Full Support healer rebirth build (Level 80 with one rb at level 70 with +2 points)
Eir Rebirth Build
All Credits go to Auria – the Leader of Arcaum
